Design of a multiuser virtual trade fair using a game engine

  • Authors:
  • I. Remolar;M. Chover;R. Quirós;J. Gumbau;P. Castelló;C. Rebollo;F. Ramos

  • Affiliations:
  • Institute of New Image Technologies, Universitat Jaume I, Castellón, Spain;Institute of New Image Technologies, Universitat Jaume I, Castellón, Spain;Institute of New Image Technologies, Universitat Jaume I, Castellón, Spain;Institute of New Image Technologies, Universitat Jaume I, Castellón, Spain;Institute of New Image Technologies, Universitat Jaume I, Castellón, Spain;Institute of New Image Technologies, Universitat Jaume I, Castellón, Spain;Institute of New Image Technologies, Universitat Jaume I, Castellón, Spain

  • Venue:
  • Transactions on computational science XII
  • Year:
  • 2011

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Abstract

The current world economic situation makes it necessary to develop new ways of establishing commercial relationships. One possible solution is to explore the advantages of virtual worlds, and for this reason online virtual trade fairs are becoming more popular in the business world. They enable companies to establish a trade relationship with their customers without the need to visit them in person. This is very attractive for exhibitors because it can save them money, which is a priority for many companies today. In this line, this article presents a multiuser virtual trade fair developed using 3D game engine technologys. Users represented by avatars can interact with each other while they are visiting the virtual fair, which has some interactive objects included in the stands to provide information about the exhibitors. This virtual world is accessible online, and visitors only require a plug-in on their computers to be able to enter the virtual world. The game technology makes it possible to obtain a high degree of realism: very real lighting, cast shadows, collision detection, etc. Moreover, the virtual world presented builds the 3D objects automatically. Participants in the trade fair can customize their virtual stand and the application will generate the code necessary for its inclusion in the rendered virtual world.