Playing the e-business game in 3D virtual worlds

  • Authors:
  • Helmut Berger;Michael Dittenbach;Dieter Merkl;Anton Bogdanovych;Simeon Simoff;Carles Sierra

  • Affiliations:
  • E-Commerce Competence Center, Wien, Austria;E-Commerce Competence Center, Wien, Austria;Institut für rechnergestützte, Wien, Austria;University of Technology Sydney, Sydney, NSW, Australia;University of Technology Sydney, Sydney, NSW, Australia;Artificial Intelligence Research Institute (IIIA), Catalonia, Spain

  • Venue:
  • OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
  • Year:
  • 2006

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Abstract

In this paper we present an integrated, game-like e-Business environment that follows the role model of Massively Multi-User Online Role-Playing Games (MMORPGs). The interface is realized as a 3D virtual world using affordable game engine technology. Our environment provides a platform for conducting business and it is supposed to be a community facilitator to create and establish a lively and sustainable online community involving both, providers and consumers. It is information-rich and multimedia-based offering transparent access to disparate information sources.