ISLANDER: an electronic institutions editor
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Avatars!; Exploring and Building Virtual Worlds on the Internet
Avatars!; Exploring and Building Virtual Worlds on the Internet
Economic and Social Impact of Electronic Commerce: Preliminary Findings and Research Agenda
Economic and Social Impact of Electronic Commerce: Preliminary Findings and Research Agenda
Meta-Level Architectures and Reflection
Meta-Level Architectures and Reflection
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Making web sites be places for social interaction
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
A Roadmap of Agent Research and Development
Autonomous Agents and Multi-Agent Systems
The Gaia Methodology for Agent-Oriented Analysis and Design
Autonomous Agents and Multi-Agent Systems
Animated products as a navigation aid for e-commerce
CHI '00 Extended Abstracts on Human Factors in Computing Systems
On the Formal Specifications of Electronic Institutions
Agent Mediated Electronic Commerce, The European AgentLink Perspective.
Mapping Information onto 3D Virtual Worlds
IV '00 Proceedings of the International Conference on Information Visualisation
Euclidean representation of 3D electronic institutions: automatic generation
Proceedings of the working conference on Advanced visual interfaces
An e-market framework for informed trading
Proceedings of the 15th international conference on World Wide Web
Playing the e-business game in 3D virtual worlds
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
From graphs to Euclidean virtual worlds: visualization of 3D electronic institutions
ACSC '07 Proceedings of the thirtieth Australasian conference on Computer science - Volume 62
Agent mediated trading in a 3D e-tourism environment
Proceedings of the 10th international conference on Electronic commerce
Characterizing Massively Multiplayer Online Games as Multi-Agent Systems
HAIS '08 Proceedings of the 3rd international workshop on Hybrid Artificial Intelligence Systems
MMOG based on MAS: the MMOG layer
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Building quests for online games with virtual institutions
Agents for games and simulations II
Making informed automated trading a reality
EC-Web'06 Proceedings of the 7th international conference on E-Commerce and Web Technologies
Handling subjective user feedback for reputation computation in virtual reality
UMAP'11 Proceedings of the 19th international conference on Advances in User Modeling
Massively multiplayer online games developed with agents
Transactions on Edutainment VII
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Electronic Institution are regulated environments populated by autonomous software agents that perform tasks on behalf of users. Users, however, are reluctant in delegating full control of critical decisions to agents and prefer to make them on their own. In order to increase trust in agents we propose 3D Electronic Institutions as an environment inhabited by a heterogenous society of humans and agents. We present a novel approach that introduces humans to Electronic Institutions via 3D Virtual Worlds. Such a 3D Virtual World provides an immersive user interface that allows humans to observe the behavior of their agents as well as the intervention in the agents' decision process if necessary. We step beyond the agents view on Electronic Institutions, take a human-centered perspective and concentrate on the relation between humans and agents in the amalgamation of 3D Electronic Institutions.