MMOG based on MAS: the MMOG layer

  • Authors:
  • G. Aranda;V. Botti;C. Carrascosa

  • Affiliations:
  • Univ. Politécnica de Valencia, Valencia, Spain;Univ. Politécnica de Valencia, Valencia, Spain;Univ. Politécnica de Valencia, Valencia, Spain

  • Venue:
  • Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
  • Year:
  • 2009

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Abstract

Massively Multiplayer Online Games present a new and exciting domain for service-oriented agent computing, Multi-Agent Systems, Agent Organizations and Electronic Institutions in order to face the challenges of designing a modern Massively Multiplayer On-line Game. This article follows previous pieces of work in the line of Multi-Agent Systems and Massively Multiplayer Online Games research being its main focus the so called MMOG Layer: a software layer which is independent of the environment simulation and the human-interface devices.