Playing the e-business game in 3D virtual worlds
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
A game-engine based virtual museum authoring and presentation system
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
A platform for virtual museums with personalized content
Multimedia Tools and Applications
ImaginationTOOLS™: made to play music
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Catalyst: seeing through the eyes of a cat
Proceedings of the Fifth International Conference on the Foundations of Digital Games
SG'10 Proceedings of the 10th international conference on Smart graphics
Virtual cultural heritage consumption: a 3D learning experience
International Journal of Technology Enhanced Learning
Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games
International Journal of Learning Technology
On the digital reconstruction and interactive presentation of heritage sites through time
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
VAST'10 Proceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
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Museums have started to realise the potential of new technologies for the development of edutainment content and services for their visitors. Virtual reality technologies promise to offer a vivid, enjoyable experience to the museums guests, but the cost in time, effort and resources can prove to be overwhelming. In this paper, we propose the use of 3D game technologies for the purpose of developing affordable, easy to use and pleasing virtual environments. To this end, we present a case study based on an already developed version of a virtual museum and a newly implemented version that uses game technologies. The informal assessment indicates that game technologies can offer a prominent and viable solution to the need for affordable desktop virtual reality systems.