How do users know what to say?
interactions
Speech recognition as a computer graphics input technique (Panel Session)
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual ACM symposium on User interface software and technology
The benefits of augmenting telephone voice menu navigation with visual browsing and search
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A study of out-of-turn interaction in menu-based, IVR, voicemail systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flexible shortcuts: designing a new speech user interface for command execution
CHI '08 Extended Abstracts on Human Factors in Computing Systems
User experience in speech recognition of navigation devices: an assessment
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Motion-path based in car gesture control of the multimedia devices
Proceedings of the first ACM international symposium on Design and analysis of intelligent vehicular networks and applications
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This paper aims to provide a framework of guidelines for the design of an in-vehicle speech recognition interface. In the first section, a background of speech recognition technology is introduced to explain why it is necessary to provide specific guidelines for in-vehicle speech recognition interfaces. The second session reviews two parts of previous research work; existing guidelines on general speech recognition interface design and physical and cognitive performances during driving and using speech recognition. However, the current research results do not conclude on how to design a speech recognition interface for in-vehicle systems, thus for the third section, an actual case-study from our organization was evaluated to identify usability issues. It describes how to apply general speech recognition guidelines into an in-vehicle speech recognition interface and introduces new solutions to solve the found usability issues.