Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
From Informing to Remembering: Ubiquitous Systems in Interactive Museums
IEEE Pervasive Computing
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
RFID enhances visitors' museum experience at the Exploratorium
Communications of the ACM - Special issue: RFID
Proceedings of the ACM symposium on Virtual reality software and technology
PEACH - Intelligent Interfaces for Museum Visits (Cognitive Technologies)
PEACH - Intelligent Interfaces for Museum Visits (Cognitive Technologies)
Investigating the educational effectiveness of multiplayer online games for children
Proceedings of the 6th international conference on Interaction design and children
Explore! possibilities and challenges of mobile learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing Gestural Interfaces: Touchscreens and Interactive Devices
Designing Gestural Interfaces: Touchscreens and Interactive Devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Gameplay on a multitouch screen to foster learning about historical sites
Proceedings of the International Conference on Advanced Visual Interfaces
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
EUD software environments in cultural heritage: a prototype
IS-EUD'11 Proceedings of the Third international conference on End-user development
Involving end users to create software supporting visits to cultural heritage sites
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
3D spatiotemporal reconstruction of places and events for digital heritage
EVA'11 Proceedings of the 2011 international conference on Electronic Visualisation and the Arts
Personalized multimedia experiences in technology museums
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
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ICT technologies have a great potential not only for preserving and increasing awareness about cultural heritage, but also for allowing people to better experience this huge legacy. Various application tools have already been developed which provide different types of multimedia resources, such as 3D representations of objects and places, videos, graphics, sounds, in order to augment the physical context by providing virtual, location-specific information, so that people can experience some aspects of ancient life which would otherwise be very difficult to figure out. The effort spent to create multimedia resources is considerable; therefore, it is worth reusing them to produce applications suited to other types of visitors. In this paper, we present our on-going work to provide tailored applications that support different types of visitors. Such applications are developed according to a model that describes how multimedia resources can be combined, also depending on the type of users and devices. Examples of these solutions are briefly illustrated.