Cicero Designer: An Environment for End-User Development of Multi-Device Museum Guides
IS-EUD '09 Proceedings of the 2nd International Symposium on End-User Development
Gameplay on a multitouch screen to foster learning about historical sites
Proceedings of the International Conference on Advanced Visual Interfaces
Extending boundaries with meta-design and cultures of participation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Combining multimedia resources for an engaging experience of cultural heritage
Proceedings of the 2010 ACM workshop on Social, adaptive and personalized multimedia interaction and access
Visual Interactive Systems for End-User Development: A Model-Based Design Methodology
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Involving end users to create software supporting visits to cultural heritage sites
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
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This paper describes the prototype of a framework for designing interactive applications for cultural heritage sites by following an end-user development approach. The framework is devoted to all design stakeholders, i.e. software engineers, HCI experts, cultural heritage experts and visitors, and provides them with tailored design environments for contributing their expertise to shaping the final applications. The design is guided by application templates, which provide the rules for assembling the basic components, called building blocks, whose result is the final application.