Frameworks = (components + patterns)
Communications of the ACM
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
From Informing to Remembering: Ubiquitous Systems in Interactive Museums
IEEE Pervasive Computing
Meta-design: a manifesto for end-user development
Communications of the ACM - End-user development: tools that empower users to create their own software solutions
Communications of the ACM - End-user development: tools that empower users to create their own software solutions
Requirements for a multimedia museum environment
Proceedings of the third Nordic conference on Human-computer interaction
RFID enhances visitors' museum experience at the Exploratorium
Communications of the ACM - Special issue: RFID
Building environments for end-user development and tailoring
HCC '03 Proceedings of the 2003 IEEE Symposium on Human Centric Computing Languages and Environments
Proceedings of the ACM symposium on Virtual reality software and technology
Explore! possibilities and challenges of mobile learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Bridging the gap between children and tabletop designers
Proceedings of the 9th International Conference on Interaction Design and Children
Gameplay on a multitouch screen to foster learning about historical sites
Proceedings of the International Conference on Advanced Visual Interfaces
Combining multimedia resources for an engaging experience of cultural heritage
Proceedings of the 2010 ACM workshop on Social, adaptive and personalized multimedia interaction and access
EUD software environments in cultural heritage: a prototype
IS-EUD'11 Proceedings of the Third international conference on End-user development
Visual Interactive Systems for End-User Development: A Model-Based Design Methodology
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
End users as co-designers of their own tools and products
Journal of Visual Languages and Computing
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Cultural heritage provides a great legacy that more and more people should experience and appreciate. Information and communication technologies may contribute to increasing awareness in cultural heritage. In the last few years we have developed several applications aimed at supporting visits to cultural heritage sites. Such applications depends very much on the visitors they address, the devices they are implemented on, etc. In this paper, we illustrate the design approach we have adopted, which takes into account an end-user development perspective in order to allow different stakeholders to contribute to the design. The Cultural Heritage Resources (CHeR) model, encompassing all the entities involved in the design process, including the stakeholders, the digital resources to be shown, the different types of visitors, the relationships between these entities is described. It is at the basis of a software framework that has been developed to allow different stakeholders to contribute in the design of the final application. It is shown how this framework is used to create engaging applications in cultural heritage.