"Playing with" museum exhibits: designing educational games mediated by mobile technology
Proceedings of the 8th International Conference on Interaction Design and Children
Gameplay on a multitouch screen to foster learning about historical sites
Proceedings of the International Conference on Advanced Visual Interfaces
Combining multimedia resources for an engaging experience of cultural heritage
Proceedings of the 2010 ACM workshop on Social, adaptive and personalized multimedia interaction and access
EUD software environments in cultural heritage: a prototype
IS-EUD'11 Proceedings of the Third international conference on End-user development
DEG: involving end users and domain experts in design of educational games
IS-EUD'11 Proceedings of the Third international conference on End-user development
Scent trails: countering terrorism through informed surveillance
EPCE'11 Proceedings of the 9th international conference on Engineering psychology and cognitive ergonomics
Involving end users to create software supporting visits to cultural heritage sites
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
End users as co-designers of their own tools and products
Journal of Visual Languages and Computing
Composition of situational interactive spaces by end users: a case for cultural heritage
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
An EUD Approach to the Design of Educational Games
International Journal of Distance Education Technologies
MuseUs: Case study of a pervasive cultural heritage serious game
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
Enhancing community awareness of and participation in local heritage with a mobile application
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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M-learning--the combination of e-learning with mobile technologies--captures the very nature of e-learning by providing users with independence from the constraints of time and location.1 To exploit the potential of mobile technologies for learning, researchers must define new teaching and learning techniques.2 The Explore! m-learning system implements an excursion-game technique to help middle school students (ages 11 through 13) acquire historic knowledge while playing in an archaeological park