The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
Minds in Play: Computer Game Design as a Context for Children's Learning
Minds in Play: Computer Game Design as a Context for Children's Learning
Revisiting the visit:: understanding how technology can shape the museum visit
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
From Informing to Remembering: Ubiquitous Systems in Interactive Museums
IEEE Pervasive Computing
Musex: A System for Supporting Children's Collaborative Learning in a Museum with PDAs
WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
Designing ubiquitous computing to enhance children's interaction in museums
Proceedings of the 2005 conference on Interaction design and children
Designing collaborative, constructionist and contextual applications for handheld devices
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Proceedings of the 1st Augmented Human International Conference
Technologies and tools to support informal science learning
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
An exploratory study of input modalities for mobile devices used with museum exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 11th International Conference on Interaction Design and Children
Scandinavian participatory design: dialogic curation with teenagers
Proceedings of the 11th International Conference on Interaction Design and Children
Measuring enjoyment of an interactive museum experience
Proceedings of the 14th ACM international conference on Multimodal interaction
Mobile gaming patterns and their impact on learning outcomes: a literature review
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
Effects of mobile gaming patterns on learning outcomes: a literature review
International Journal of Technology Enhanced Learning
MuseUs: Case study of a pervasive cultural heritage serious game
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
Hi-index | 0.00 |
In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our analysis focuses on the principles of the educational design, on the use of mobile technology and on the envisaged interaction between the exhibits and the children. The main argument of the paper is that mobile technology can support the play with the exhibits of a museum -instead of just viewing them in the more traditional way--and in this context the spectrum of children interaction with the exhibits can be broadened and enriched.