User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Consistency in Augmented Reality Systems
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
Immersive Design of DNA Molecules with a Tangible Interface
VIS '04 Proceedings of the conference on Visualization '04
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
Co-conception d'expériences interactives augmentées dédiées aux situations muséales
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
International Journal of Human-Computer Studies
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Learning from interactive museum installations about interaction design for public settings
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
"The Fire and The Mountain": tangible and social interaction in a museum exhibition for children
Proceedings of the 6th international conference on Interaction design and children
Tangible programming and informal science learning: making TUIs work for museums
IDC '08 Proceedings of the 7th international conference on Interaction design and children
User experience (UX): towards an experiential perspective on product quality
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Physical manipulation: evaluating the potential for tangible designs
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
The effect of representation location on interaction in a tangible learning environment
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Kurio: a museum guide for families
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
"Playing with" museum exhibits: designing educational games mediated by mobile technology
Proceedings of the 8th International Conference on Interaction Design and Children
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In this paper, we describe the design and a pilot study of two Mixed Interactive Systems (MIS), interactive systems combining digital and physical artifacts. These MIS aim at stimulating visitors of a Museum of Natural History about a complex phenomenon. This phenomenon is the pond eutrophication that is a breakdown of a dynamical equilibrium caused by human activities: this breakdown results in a pond unfit for life. This paper discusses the differences between these two MIS prototypes, the design process that lead to their implementation and the dimensions used to evaluate these prototypes: user experience (UX), usability of the MIS and the users' understanding of the eutrophication phenomenon.