Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Design principles for interactive software
Design principles for interactive software
Human-computer interaction (2nd ed.)
Human-computer interaction (2nd ed.)
Perceptual user interfaces: things that see
Communications of the ACM
A dimension space for the design of interactive systems within their physical environments
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The use of localizers, robots and synergistic devices in CAS
CVRMed-MRCAS '97 Proceedings of the First Joint Conference on Computer Vision, Virtual Reality and Robotics in Medicine and Medial Robotics and Computer-Assisted Surgery
Computer-ASsisted PERicardial punctures: animal feasibility study
CVRMed-MRCAS '97 Proceedings of the First Joint Conference on Computer Vision, Virtual Reality and Robotics in Medicine and Medial Robotics and Computer-Assisted Surgery
Structuring the Space of Interactive System Properties
Proceedings of the IFIP TC2/WG2.7 Working Conference on Engineering for Human-Computer Interaction
Mobile and Collaborative Augmented Reality: A Scenario Based Design Approach
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Architecture logicielle conceptuelle pour la capture de contexte
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
Task modelling for capillary collaborative systems based on scenarios
TAMODIA '04 Proceedings of the 3rd annual conference on Task models and diagrams
Modèle d'interaction mixte: la réalité mixte à la lumière des modalités d'interaction
UbiMob '05 Proceedings of the 2nd French-speaking conference on Mobility and ubiquity computing
Mixed reality: a model of mixed interaction
Proceedings of the working conference on Advanced visual interfaces
Modélisation de l'interaction collaborative dans les systèmes de Réalité Mixte
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
Balancing physical and digital properties in mixed objects
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Interagir avec un objet mixte: propriétés physique et numérique
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Fiia: user-centered development of adaptive groupware systems
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Proceedings of the 1st Augmented Human International Conference
Metaphor modelling for tangible interfaces evaluation
Proceedings of the International Working Conference on Advanced Visual Interfaces
EISEval, a generic reconfigurable environment for evaluating agent-based interactive systems
International Journal of Human-Computer Studies
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Systems combining the real and the virtual are becoming more and more prevalent. The Augmented Reality (AR) paradigm illustrates this trend. In comparison with traditional interactive systems, such AR systems involve real entities and virtual ones. And the duality of the two types of entities involved in the interaction has to be studied during the design. We therefore present the ASUR notation: The ASUR description of a system adopts a task-centered point of view and highlights the links between the real world and the virtual world. Based on the characteristics of the ASUR components and relations, predictive usability analysis can be performed by considering the ergonomic property of consistency. We illustrate this analysis on the redesign of a computer assisted surgical application, CASPER.