Tangible programming elements for young children
CHI '02 Extended Abstracts on Human Factors in Computing Systems
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Using magnets in physical blocks that behave as programming objects
Proceedings of the 1st international conference on Tangible and embedded interaction
Designing tangible programming languages for classroom use
Proceedings of the 1st international conference on Tangible and embedded interaction
Learning from interactive museum installations about interaction design for public settings
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Surprising creativity: a cognitive framework for interactive exhibits designed for children
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
"The Fire and The Mountain": tangible and social interaction in a museum exhibition for children
Proceedings of the 6th international conference on Interaction design and children
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Out of the box: exploring the richness of children's use of an interactive table
Proceedings of the 8th International Conference on Interaction Design and Children
State machines are child's play: observing children ages 9 to 11 playing Escape Machine
Proceedings of the 8th International Conference on Interaction Design and Children
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Proceedings of the 1st Augmented Human International Conference
Portico: tangible interaction on and around a tablet
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the 11th International Conference on Interaction Design and Children
Scandinavian participatory design: dialogic curation with teenagers
Proceedings of the 11th International Conference on Interaction Design and Children
ACM Transactions on Computer-Human Interaction (TOCHI)
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In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss five design considerations for tangible interfaces in science museums that guided our development and evaluation. In doing so, we propose the notion of passive tangible interfaces. Passive tangibles serve as a way to address practical issues involving tangible interaction in public settings and as a design strategy to promote reflective thinking. Results from our evaluation indicate that passive tangibles can preserve many of the benefits of tangible interaction for informal science learning while remaining cost-effective and reliable.