The creative mind: myths and mechanisms
The creative mind: myths and mechanisms
Dynamic memory revisited
Hands-on Exhibitions: Managing Interactive Museums and Science Centres
Hands-on Exhibitions: Managing Interactive Museums and Science Centres
Tangible programming and informal science learning: making TUIs work for museums
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Curiosity and interaction: making people curious through interactive systems
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
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Interactive exhibits in museums are providing exciting and dynamic learning experiences with significant potential to stimulate children's creativity. However, current sophisticated interfaces designed to deliver easily accessible information are not teaching the fundamental skills necessarily to foster genuine creative outcomes. The aim of our research is to promote a design methodology that fosters children's creativity, helping them to gain the formative skills necessary to nurture the process of creative learning. There needs to be more encouragement to motivate children's curiosity and the promotion of observational skills that can help them realise the creative possibilities to be derived from everyday experiences. This paper describes the development of the Creative Surprise Model (CSM): a cognitive framework that informs a methodology to support interactive design practitioners. It identifies the motivational link between surprise emotion and the generation of creativity. We demonstrate how it is applied by describing a real life design task.