Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
About a framework for information and information processing of learning systems
Proceedings of the IFIP international working conference on Information system concepts: Towards a consolidation of views
Surprising creativity: a cognitive framework for interactive exhibits designed for children
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Designing playful interactions for social interaction and physical play
Personal and Ubiquitous Computing
Playful persuasion to support older adults' social and physical activities
Interacting with Computers
Overcoming interaction blindness through curiosity objects
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Hi-index | 0.00 |
We explore the concepts of curiosity and interaction: how can we elicit curiosity in public spaces through interactive systems? We have developed a model consisting of five curiosity-evoking principles. In an iterative design research approach, we have explored the design implementations of these principles. Each principle has been evaluated in a school context, giving us insights about its use for changing behaviour through curiosity. The results of this exploration can be used to inform the design of persuasive and playful interactive systems.