Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Display Blindness: The Effect of Expectations on Attention towards Digital Signage
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
GridOrbit: an infrastructure awareness system for increasing contribution in volunteer computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies
Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies
Animate objects: how physical motion encourages public interaction
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Curiosity and interaction: making people curious through interactive systems
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
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In recent years there has been a widespread installation of large interactive public displays. Longitudinal studies however show that these interactive displays suffer from interaction blindness - the inability of the public to recognize the interactive capabilities of those surfaces. In this paper, we explore the use of curiosity-provoking artifacts, (curiosity objects) to overcome interaction blindness. Our study confirmed the interaction blindness problem and shows that introducing a curiosity object results in a significant increase in interactivity with the display as well as changes in movement in the spaces surrounding the interactive display.