Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Groupware and social dynamics: eight challenges for developers
Human-computer interaction
The computer music tutorial
Video-as-data: technical and social aspects of a collaborative multimedia application
Computer Supported Cooperative Work
Beyond "social protocols": multi-user coordination policies for co-located groupware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Contexts of collaborative musical experiences
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Block jam: a tangible interface for interactive music
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Dynamic patches for live musical performance
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
Multi-user instruments: models, examples and promises
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Interconnected Musical Networks: Toward a Theoretical Framework
Computer Music Journal
The role of psychological ownership and ownership markers in collaborative working environment
Proceedings of the 8th international conference on Multimodal interfaces
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Computer Music Journal
Rethinking the Computer Music Language: SuperCollider
Computer Music Journal
Collaboration and interference: awareness with mice or touch input
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Tangible programming and informal science learning: making TUIs work for museums
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Tabletop displays for small group study: affordances of paper and digital materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Paper-based concept map: the effects of tabletop on an expressive collaborative learning task
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable
Proceedings of the 2010 ACM conference on Computer supported cooperative work
G-nome surfer: a tabletop interface for collaborative exploration of genomic data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
It's just a toolbar!: using tangibles to help children manage conflict around a multi-touch tabletop
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond one-size-fits-all: how interactive tabletops support collaborative learning
Proceedings of the 10th International Conference on Interaction Design and Children
Exploring how tangible tools enable collaboration in a multi-touch tabletop game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Becoming-sound: affect and assemblage in improvisational digital music making
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Of BATs and APEs: an interactive tabletop game for natural history museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phylo-Genie: engaging students in collaborative 'tree-thinking' through tabletop techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mutual engagement and collocation with shared representations
International Journal of Human-Computer Studies
Wild in the Laboratory: A Discussion of Plans and Situated Actions
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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There has been little research on how interactions with tabletop and Tangible User Interfaces (TUIs) by groups of users change over time. In this article, we investigate the challenges and opportunities of a tabletop tangible interface based on constructive building blocks. We describe a long-term lab study of groups of expert musicians improvising with the Reactable, a commercial tabletop TUI for music performance. We examine interaction, focusing on interface, tangible, musical, and social phenomena. Our findings reveal a practice-based learning between peers in situated contexts, and new forms of participation, all of which is facilitated by the Reactable's tangible interface, if compared to traditional musical ensembles. We summarise our findings as a set of design considerations and conclude that construction processes on interactive tabletops support learning by doing and peer learning, which can inform constructivist approaches to learning with technology.