Interactive and enjoyable interface in museum
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Mobile collaborative learning using multicast MANETs
International Journal of Mobile Communications
Open corpus architecture for personalised ubiquitous e-learning
Personal and Ubiquitous Computing
LEGS system in a zoo: use of mobile phones to enhance observation of animals
Proceedings of the 8th International Conference on Interaction Design and Children
"Playing with" museum exhibits: designing educational games mediated by mobile technology
Proceedings of the 8th International Conference on Interaction Design and Children
Designing opportunistic user interfaces to support a collaborative museum exhibit
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
The Experience of Adopting Game-Based Learning in Library Instruction
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Designing an electronic guidebook for learning engagement in a museum of history
Computers in Human Behavior
Practical environment for realizing augmented classroom with wireless digital pens
KES'07/WIRN'07 Proceedings of the 11th international conference, KES 2007 and XVII Italian workshop on neural networks conference on Knowledge-based intelligent information and engineering systems: Part III
Enjoyable "LEGS" system deepens children's learning in a zoo
Proceedings of the 9th International Conference on Interaction Design and Children
Technologies and tools to support informal science learning
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
KES'10 Proceedings of the 14th international conference on Knowledge-based and intelligent information and engineering systems: Part IV
An exploratory study of input modalities for mobile devices used with museum exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Generating touring path suggestions using time-interval sequential pattern mining
Expert Systems with Applications: An International Journal
Developing and analyzing geographical content display system by using RFID
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Review: Mobile guides: Taxonomy of architectures, context awareness, technologies and applications
Journal of Network and Computer Applications
Hi-index | 0.00 |
Using handheld devices in educational environmentshas begun to be recognized as suitable. Due to the drasticrevisions in Japanese curriculum standards forelementary school children, new theories, systems andpractices to support children in their learning arerequired. Therefore, we focused attention on sciencemuseums, which are different learning environments fromschools. In this paper, we propose a system called Musex,which is used to support children in learning andexploring collaboratively in a museum with two PDAs(Personal Digital Assistants). Through Musex, childrencan collaboratively challenge some questions which arerelated to exhibitions. Solving the questions let childrenpay their attention to exhibitions naturally andunderstand contents of exhibitions more. We evaluatedthe system in a Japanese science museum and confirmedits effectiveness.