Rough Sets: Theoretical Aspects of Reasoning about Data
Rough Sets: Theoretical Aspects of Reasoning about Data
A Mobile Butterfly-Watching Learning System for Supporting Independent Learning
WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
Musex: A System for Supporting Children's Collaborative Learning in a Museum with PDAs
WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
eBag: a ubiquitous Web infrastructure for nomadic learning
WWW '05 Proceedings of the 14th international conference on World Wide Web
Criteria and Strategies of Ubiquitous Learning
SUTC '06 Proceedings of the IEEE International Conference on Sensor Networks, Ubiquitous, and Trustworthy Computing - Vol 2 - Workshops - Volume 02
Personalized Knowledge Awareness Map in Computer Supported Ubiquitous Learning
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
Motivational factors in educational MMORPGs: some implications for education
Transactions on Edutainment III
Service replacement algorithm using complex network
Transactions on Edutainment VIII
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A ubiquitous learning environment provides learners opportunities of observing and touching the learning objects around the learners according to their preferences and/or interests. Learners can solve problems, answer questions, and propose their own questions, in the ubiquitous learning environment. However, it is still a serious topic to learners and most of them only do learning when they really have to, because it is a learning task. Games have many features which make learners have higher motivation in learning and have willing in learning actively. Moreover, the 'stage' concept in the games is also a big factor which might attract learners doing continuous learning, because the learners feel they really accomplished something and want to challenge further. In this paper, we first use small stories and activities to figure out what the learners interests with, which means, make learners call; and, build the personalized knowledge structure for the learner according to his/her choices and interests. With the helps of the context-awareness knowledge structure, we designs and builds learning scenes to offer learners the personalized learning services based on the 'stage' concept in the game. Each learning scene may cover one or many learning spots, and each learning spot has different learning objects. We can construct a series of learning scenes dynamically for individual learner based on the learner's choices, preferences and interests. Furthermore, a learning path involves learning scene switching is also generated automatically for the learner. A scenario with several exhibition rooms and artifacts in a museum is used to demonstrate the idea and mechanism proposed by this research.