Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
From Informing to Remembering: Ubiquitous Systems in Interactive Museums
IEEE Pervasive Computing
Musex: A System for Supporting Children's Collaborative Learning in a Museum with PDAs
WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
Digital Game-Based Learning
Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
Hi-index | 0.02 |
The research is based on the course of library instruction and also a pilot study before adopting game-based learning into real library instruction course. The difficulty of the research is how we can make the original course like a game but with educational function. And another challenge is how to create a game which is executing in the silent library. After the trial experiment we have some findings and suggestions. These data will be useful to the further researches and helpful to make this educational game becoming a real course in the school.