NotePals: lightweight note sharing by the group, for the group
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
StuPad: integrating student notes with class lectures
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Robust and Highly Customizable Recognition of On-Line Handwritten Japanese Characters
ICPR '96 Proceedings of the International Conference on Pattern Recognition (ICPR '96) Volume III-Volume 7276 - Volume 7276
WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
Musex: A System for Supporting Children's Collaborative Learning in a Museum with PDAs
WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
A study of digital ink in lecture presentation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IWFHR '04 Proceedings of the Ninth International Workshop on Frontiers in Handwriting Recognition
Livenotes: a system for cooperative and augmented note-taking in lectures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design of Inquiry Learning Activity Using Wireless and Mobile Technologies
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
Quiet interfaces that help students think
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Disrupting Class: How Disruptive Innovation Will Change the Way the World Learns
Disrupting Class: How Disruptive Innovation Will Change the Way the World Learns
Practical environment for realizing augmented classroom with wireless digital pens
KES'07/WIRN'07 Proceedings of the 11th international conference, KES 2007 and XVII Italian workshop on neural networks conference on Knowledge-based intelligent information and engineering systems: Part III
Augmented classroom: a paper-centric approach for collaborative learning system
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
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In this paper we described the concept of developing an interactive education system and understanding the actual activity inside the classroom. We developed an Anoto-based digital pen system and conducted a case study on three mathematics lectures in a high school, with participatory observation. After these practice lectures, focus group interviews were scheduled for the students in addition to a separate interview with a teacher; these interviews revealed the effects of our system. We concluded from the series of the investigations that the system was able to enhance interactive area of individual students, increase the transparency of class activities, raise students' motivation levels, and fortify the educational effects. Finally, a "stage" concept was generated from these results.