DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
Mystery in the museum: collaborative learning activities using handheld devices
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Explore! possibilities and challenges of mobile learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 8th International Conference on Interaction Design and Children
Combining multimedia resources for an engaging experience of cultural heritage
Proceedings of the 2010 ACM workshop on Social, adaptive and personalized multimedia interaction and access
EUD software environments in cultural heritage: a prototype
IS-EUD'11 Proceedings of the Third international conference on End-user development
Involving end users to create software supporting visits to cultural heritage sites
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
A field study of a multi-touch display at a conference
Proceedings of the International Working Conference on Advanced Visual Interfaces
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Composition of situational interactive spaces by end users: a case for cultural heritage
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
A proposal for mobile game based learning to promote knowledge of the a famosa fortress
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
Using multiple sensors for reliable markerless identification through supervised learning
Machine Vision and Applications
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The use of gameplay has been shown to be an excellent educational tool, especially if such games are supported by innovative and engaging technologies. This paper presents two new games implemented on a large multitouch screen, designed to support young students learning about historical sites like archaeological parks during school visits. Students are encouraged to collaborate to solve the proposed challenges, but they can also play against each other, since direct competition is known to be another way to stimulate and reinforce learning. We believe that such games can make visits to historical sites more effective and exciting.