Machine Learning
Consistent overhead Byte stuffing
IEEE/ACM Transactions on Networking (TON)
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
A Tutorial on Support Vector Machines for Pattern Recognition
Data Mining and Knowledge Discovery
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Maintaining the time in a distributed system: an example of a loosely-coupled distributed service (synchronization, fault-tolerance, debugging)
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Enhancing Multi-user Interaction with Multi-touch Tabletop Displays Using Hand Tracking
ACHI '08 Proceedings of the First International Conference on Advances in Computer-Human Interaction
Natural throw and tilt interaction between mobile phones and distant displays
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Gesture Recognition with a 3-D Accelerometer
UIC '09 Proceedings of the 6th International Conference on Ubiquitous Intelligence and Computing
Flashlight interaction: a study on mobile phone interaction techniques with large displays
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Supporting casual interactions between board games on public tabletop displays and mobile devices
Personal and Ubiquitous Computing
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones
IEEE Transactions on Visualization and Computer Graphics
Worlds of information: designing for engagement at a public multi-touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gameplay on a multitouch screen to foster learning about historical sites
Proceedings of the International Conference on Advanced Visual Interfaces
Towards an environment for designing and evaluating multimedia art guides
Proceedings of the International Conference on Advanced Visual Interfaces
WallShare: a multi-pointer system for portable devices
Proceedings of the International Conference on Advanced Visual Interfaces
Proceedings of the International Conference on Advanced Visual Interfaces
UIC'10 Proceedings of the 7th international conference on Ubiquitous intelligence and computing
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
FlashLight: optical communication between mobile phones and interactive tabletops
ACM International Conference on Interactive Tabletops and Surfaces
What caused that touch?: expressive interaction with a surface through fiduciary-tagged gloves
ACM International Conference on Interactive Tabletops and Surfaces
Integrating a multitouch kiosk system with mobile devices and multimodal interaction
ACM International Conference on Interactive Tabletops and Surfaces
Identifying Relevant Data for a Biological Database: Handcrafted Rules versus Machine Learning
IEEE/ACM Transactions on Computational Biology and Bioinformatics (TCBB)
Browsing museum image collections on a multi-touch table
Information Systems
KinectTouch: accuracy test for a very low-cost 2.5D multitouch tracking system
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Hi-index | 0.00 |
In many interaction models involving an active surface, there is a need to identify the specific object that performs an action. This is the case, for instance, when interactive contents are selected through differently shaped physical objects, or when a two-way communication is sought as the result of a touch event. When the technological facility is based on image processing, fiducial markers become the weapon of choice in order to associate a tracked object to its identity. Such approach, however, requires a clear and unoccluded view of the marker itself, which is not always the case. We came across this kind of hurdle during the design of a very large multi-touch interactive table. In fact, the thickness of the glass and the printed surface, which were required for our system, produced both blurring and occlusion at a level such that markers were completely unreadable. To overcome these limitations we propose an identification approach based on SVM that exploits the correlation between the optical features of the blob, as seen by the camera, and the data coming from active sensors available on the physical object that interacts with the table. This way, the recognition has been cast into a classification problem that can be solved through a standard machine learning framework. The resulting approach seems to be general enough to be applied in most of the problems where disambiguation can be achieved through the comparison of partial data coming from multiple simultaneous sensor readings. Finally, an extensive experimental section assesses the reliability of the identification.