CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Descriptive Framework of Workspace Awareness for Real-Time Groupware
Computer Supported Cooperative Work
Social Aspects of Using Large Public Interactive Displays for Collaboration
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
The introduction of a shared interactive surface into a communal space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Modal spaces: spatial multiplexing to mediate direct-touch input on large displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
DTLens: multi-user tabletop spatial data exploration
Proceedings of the 18th annual ACM symposium on User interface software and technology
Collaborative coupling over tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The place probe: exploring a sense of place in real and virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Cooperative work and lived cognition: a taxonomy of embodied actions
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Exploring mutual engagement in creative collaborations
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
From entry to access: how shareability comes about
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
An exploratory study of visual information analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring true multi-user multimodal interaction over a digital table
Proceedings of the 7th ACM conference on Designing interactive systems
Proceedings of the 8th International Conference on Interaction Design and Children
Interface currents: supporting fluent collaboration on tabletop displays
SG'05 Proceedings of the 5th international conference on Smart Graphics
Engaging spect-actors with multimodal digital puppetry
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
A multi-touch tabletop for robust multimedia interaction in museums
ACM International Conference on Interactive Tabletops and Surfaces
Using F-formations to analyse spatial patterns of interaction in physical environments
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Audience behavior around large interactive cylindrical screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Large displays in urban life - from exhibition halls to media facades
CHI '11 Extended Abstracts on Human Factors in Computing Systems
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Open-ended art environments motivate participation
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Looking glass: a field study on noticing interactivity of a shop window
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A field study of a multi-touch display at a conference
Proceedings of the International Working Conference on Advanced Visual Interfaces
How to evaluate public displays
Proceedings of the 2012 International Symposium on Pervasive Displays
Proceedings of the 2012 International Symposium on Pervasive Displays
Territoriality and behaviour on and around large vertical publicly-shared displays
Proceedings of the Designing Interactive Systems Conference
FizzyVis: designing for playful information browsing on a multitouch public display
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Incorporating subliminal perception in synthetic environments
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Playing it real: magic lens and static peephole interfaces for games in a public space
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
FlowBlocks: a multi-touch ui for crowd interaction
Proceedings of the 25th annual ACM symposium on User interface software and technology
Investigating menu discoverability on a digital tabletop in a public setting
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 4th Media Architecture Biennale Conference: Participation
Squaring the circle: how framing influences user behavior around a seamless cylindrical display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the effects of space and place on engagement with an interactive installation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MTi: A method for user identification for multitouch displays
International Journal of Human-Computer Studies
Responsive lighting: the city becomes alive
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Investigating attraction and engagement of animation on large interactive walls in public settings
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Producing live participation with big screen: case study of constructive design of kupla ui
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
Designing for presenters at public walk-up-and-use displays
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Evaluating the experiential user experience of public display applications in the wild
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
BubblesDial: exploring large display content graphs on small devices
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Using multiple sensors for reliable markerless identification through supervised learning
Machine Vision and Applications
Up close and personal: Collaborative work on a high-resolution multitouch wall display
ACM Transactions on Computer-Human Interaction (TOCHI)
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In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we present Worlds of Information, a multi-touch application featuring 3D Worlds, which provide access to different content. These 3D widgets gradually unfold and allow for temporal navigation of multimedia in parallel, while also providing a 2D plane where media can be shared. We report on a field trial at an exhibition using questionnaires and video ethnography. We studied engagement through questions adapted from Flow, Presence and Intrinsic Motivation questionnaires, which showed that users, overall, had a positive and social experience with the installation. The worlds effectively invited multiple users and provided for parallel interaction. While functionality was discovered gradually through social learning, the study demonstrates the challenges of designing multi-touch applications for walk-up-and-use displays.