The Memory Glasses: Subliminal vs. Overt Memory Support with Imperfect Information
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Visual attention based information culling for Distributed Virtual Environments
Proceedings of the ACM symposium on Virtual reality software and technology
Worlds of information: designing for engagement at a public multi-touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Change blindness phenomena for stereoscopic projection systems
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
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Advanced interactive visualization such as in virtual environments and ubiquitous interaction paradigms pose new challenges and opportunities in considering real-time responses to subliminal cues. In this paper, we propose a synthetic reality platform that, combined with psychophysiological recordings, enables us to study in realtime the effects of various subliminal cues. We endeavor to integrate various aspects known to be relevant to implicit perception. The context is of consumer experience and choice of an artifact where the generation of subliminal perception through an intelligent 3D interface controls the spatio-temporal aspects of the information displayed and of the emergent narrative. One novel contribution of this work is the programmable nature of the interface that exploits known perceptive phenomena (e.g. masking, crowding and change blindness) to generate subliminal perception.