Talk2Me: the art of augmenting conversations
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Autonomous light air vessels (ALAVs)
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Drafting poems: inverted potentialities
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Participation (Documents of Contemporary Art)
Participation (Documents of Contemporary Art)
Human-Machine Reconfigurations: Plans and Situated Actions
Human-Machine Reconfigurations: Plans and Situated Actions
Exploring mutual engagement in creative collaborations
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Talk2Me: engaging interactive installation environments
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Space of two categories, interactive installation with shadow projection
Proceedings of the 15th international conference on Multimedia
A study in play, pleasure and interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Like bees around the hive: a comparative study of a mobile augmented reality map
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Critical Play: Radical Game Design
Critical Play: Radical Game Design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Worlds of information: designing for engagement at a public multi-touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Building sensitising terms to understand free-play in open-ended interactive art environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital art: evaluation, appreciation, critique (invited SIG)
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Digital art: challenging perspectives
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Design of museum exhibits and analysis of visitor-exhibit interactions
Journal of Ambient Intelligence and Smart Environments
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In this research we observe the situated, embodied and playful interaction that participants engage in with open-ended interactive artworks. The larger project from which this work derives [28] contributes a methodological model for the evaluation of open-ended interactive artwork that treats each work individually and recognises the importance of the artist intent and the traditions from which the work derives. In this paper, we describe this evolving methodology for evaluating and understanding participation via three case studies of open-ended interactive art installations. This analysis builds an understanding of open-ended free-play non-narrative environments and the affordances these environments enable for participants.