Sense and sensibility: evaluation and interactive art
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Moving with the times: IT research and the boundaries of CSCW
Computer Supported Cooperative Work
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Autonomous light air vessels (ALAVs)
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Drafting poems: inverted potentialities
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Human-Machine Reconfigurations: Plans and Situated Actions
Human-Machine Reconfigurations: Plans and Situated Actions
Computer Supported Cooperative Work
Designing tangible artefacts for playful interactions and dialogues
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Evoking gesture in interactive art
HCC '08 Proceedings of the 3rd ACM international workshop on Human-centered computing
Interactive play objects and the effects of open-ended play on social interaction and fun
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
From interaction to trajectories: designing coherent journeys through user experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding user engagement in immersive and interactive stories
Understanding user engagement in immersive and interactive stories
Open-ended art environments motivate participation
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
From game design elements to gamefulness: defining "gamification"
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Towards a socially adaptive digital playground
Proceedings of the 11th International Conference on Interaction Design and Children
An annotation scheme for social interaction in digital playgrounds
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Leaving room for improvisation: towards a design approach for open-ended play
Proceedings of the 12th International Conference on Interaction Design and Children
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In this paper we introduce and discuss the nature of free-play in the context of three open-ended interactive art installation works. We observe the interaction work of situated free-play of the participants in these environments and, building on precedent work, devise a set of sensitising terms derived both from the literature and from what we observe from participants interacting there. These sensitising terms act as guides and are designed to be used by those who experience, evaluate or report on open-ended interactive art. That is, we propose these terms as a common-ground language to be used by participants communicating while in the art work to describe their experience, by researchers in the various stages of research process (observation, coding activity, analysis, reporting, and publication), and by inter-disciplinary researchers working across the fields of HCI and art. This work builds a foundation for understanding the relationship between free-play, open-ended environments, and interactive installations and contributes sensitising terms useful for the HCI community for discussion and analysis of open-ended interactive art works.