Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
A new playground experience: going digital?
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Morel: remotely launchable outdoor playthings
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Proceedings of the seventh ACM conference on Creativity and cognition
jogo: an explorative design for free play
Proceedings of the 9th International Conference on Interaction Design and Children
Designing playful interactions for social interaction and physical play
Personal and Ubiquitous Computing
Building sensitising terms to understand free-play in open-ended interactive art environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction Design: Beyond Human - Computer Interaction
Interaction Design: Beyond Human - Computer Interaction
Feetup: a playful accessory to practice social skills through free-play experiences
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Shared mental models in improvisational theatre
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Hi-index | 0.00 |
Open-ended play with interactive objects provides children with the freedom to construct their own rules, goals and meaning. Instead of games with strict rules, open-ended play designs offer interaction opportunities as a trigger for creating personalized games. The process of developing these designs differs from designs with predefined use. This paper presents the further development of a design approach on how to design for open-ended play. We give an overview of related work and analyze eight existing open-ended play designs. Next, interviews with design students are discussed that illustrate the process of developing open-ended play designs. As a conclusion, we describe our design approach for open-ended play, including an improved definition of open-ended play, an overview of which design parameters have to be considered and advice for tailoring a design process to consider these parameters.