An ethnographic approach to design
The human-computer interaction handbook
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An ecological approach to children's playground props
Proceedings of the 2006 conference on Interaction design and children
A study in play, pleasure and interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
jogo: an explorative design for free play
Proceedings of the 9th International Conference on Interaction Design and Children
Collective creation of games using free play technologies
Proceedings of the 9th International Conference on Interaction Design and Children
Get up and move: an interactive cuddly toy that stimulates physical activity
Personal and Ubiquitous Computing
Designing playful interactions for social interaction and physical play
Personal and Ubiquitous Computing
Towards a socially adaptive digital playground
Proceedings of the 11th International Conference on Interaction Design and Children
Leaving room for improvisation: towards a design approach for open-ended play
Proceedings of the 12th International Conference on Interaction Design and Children
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In this paper we describe the design process of an interactive accessory to play anywhere and anytime while encouraging free-play and practice social skills. We explain the design process, the resulting conceptual design of FeetUp and the preliminary user's evaluation. FeetUp is a playful accessory that takes advantage of children's interest to jump, or perform body stunts. These activities generally include lifting both feet, and FeetUp gives audiovisual feedback whenever this happens to encourage free-play related with jump activities. Preliminary user's experience shows how FeetUp, encourages freeplay.