DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A new playground experience: going digital?
CHI '06 Extended Abstracts on Human Factors in Computing Systems
An ecological approach to children's playground props
Proceedings of the 2006 conference on Interaction design and children
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Stimulating children's physical play through interactive games: two exploratory case studies
Proceedings of the 6th international conference on Interaction design and children
Designing for children's physical play
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Key issues for the successful design of an intelligent, interactive playground
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Interactive play objects and the effects of open-ended play on social interaction and fun
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Head Up Games: combining the best of both worlds by merging traditional and digital play
Personal and Ubiquitous Computing
Feetup: a playful accessory to practice social skills through free-play experiences
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
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From the age of six children are developing important social skills, often through play. However, many children now spend most of their leisure time interacting through screens, rather than developing face-to-face social skills, which are also important for adult hood. Using augmented technologies to stimulate children in the collective creation of games could contribute to developing these social skills. Related work with augmented technologies for play does not take into consideration the evocative power of the objects to be augmented. We aim to identify objects, which are particularly evocative, and make them interactive through augmented technology. We will also draw on the basic rules of traditional folk games to create toys, which genuinely stimulate social skills. We present two early prototypes designed to investigate both the way in which children perceive feedback from different sensors and actuators and also their ability to construct their own games with those objects.