Collective creation of games using free play technologies

  • Authors:
  • Andrea Rosales

  • Affiliations:
  • Universitat Pompeu Fabra, Carrer Tanger, Barcelona, Spain

  • Venue:
  • Proceedings of the 9th International Conference on Interaction Design and Children
  • Year:
  • 2010

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Abstract

From the age of six children are developing important social skills, often through play. However, many children now spend most of their leisure time interacting through screens, rather than developing face-to-face social skills, which are also important for adult hood. Using augmented technologies to stimulate children in the collective creation of games could contribute to developing these social skills. Related work with augmented technologies for play does not take into consideration the evocative power of the objects to be augmented. We aim to identify objects, which are particularly evocative, and make them interactive through augmented technology. We will also draw on the basic rules of traditional folk games to create toys, which genuinely stimulate social skills. We present two early prototypes designed to investigate both the way in which children perceive feedback from different sensors and actuators and also their ability to construct their own games with those objects.