The design of children's technology
The design of children's technology
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Playthings that do things: a young kid's "incredibles"!
Proceedings of the 2005 conference on Interaction design and children
Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
Key issues for the successful design of an intelligent, interactive playground
IDC '08 Proceedings of the 7th international conference on Interaction design and children
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Designing for spatial competence
Proceedings of the 8th International Conference on Interaction Design and Children
A novel approach to interactive playgrounds: the interactive slide project
Proceedings of the 8th International Conference on Interaction Design and Children
Collective creation of games using free play technologies
Proceedings of the 9th International Conference on Interaction Design and Children
Feetup: a playful accessory to practice social skills through free-play experiences
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
An annotation scheme for social interaction in digital playgrounds
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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This paper describes an ecological approach to designing children's play props. By studying the world with the help of intermediary objects, children learn about the physical and "mythical" characteristics of their three-dimensional surroundings through physically active play. Starting from the universal pull-along toy as inspiration, a new category of space explorer emerges that interacts with children as they engage their outdoor play environment. Early design experiences are described and directions for future research are given.