Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beat Induction and Rhythm Recognition
AI '97 Proceedings of the 10th Australian Joint Conference on Artificial Intelligence: Advanced Topics in Artificial Intelligence
A new playground experience: going digital?
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Designing interactive environments for outdoors gaming and play
CHI '06 Extended Abstracts on Human Factors in Computing Systems
An ecological approach to children's playground props
Proceedings of the 2006 conference on Interaction design and children
Massive flux design for an interactive water installation: water games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
From Time to Time: The Representation of Timing and Tempo
Computer Music Journal
Presence: Teleoperators and Virtual Environments
Remote impact: shadowboxing over a distance
CHI '08 Extended Abstracts on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Evaluating user experiences in games
CHI '08 Extended Abstracts on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Toward automatic extraction of expressive elements from motion pictures: tempo
IEEE Transactions on Multimedia
Head Up Games: combining the best of both worlds by merging traditional and digital play
Personal and Ubiquitous Computing
Universal interactions: challenges and opportunities
interactions
Reviewing children's collaboration practices in storytelling environments
Proceedings of the 10th International Conference on Interaction Design and Children
Analysing the playground: sensitizing concepts to inform systems that promote playful interaction
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Controlling the amount of physical activity in a specific exertion interface
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Towards a socially adaptive digital playground
Proceedings of the 11th International Conference on Interaction Design and Children
An annotation scheme for social interaction in digital playgrounds
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Design strategy to stimulate a diversity of motor skills for an exergame addressed to children
Proceedings of the 12th International Conference on Interaction Design and Children
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We present a novel playground platform that will hopefully help in countering two important issues in children in the developed world: lack of physical activity and lack of socialization. The system underlying the platform will eventually adapt automatically to and modulate the amount of physical activity of children by applying a new notion in interaction: that of "interaction tempo". The concept of beats per minute seems especially adequate as the base structure of a physically-based activity. As an exertion interface we expect that, through the design of collaborative experiences, it will also enhance socialization of children.