The design of children's technology
The design of children's technology
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
Key issues for the successful design of an intelligent, interactive playground
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Interactive play objects and the effects of open-ended play on social interaction and fun
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
HeartBeat: an outdoor pervasive game for children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Designing a head-up game for children
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
A novel approach to interactive playgrounds: the interactive slide project
Proceedings of the 8th International Conference on Interaction Design and Children
PIPLEX: tangible experience in an augmented reality video game
Proceedings of the 9th International Conference on Interaction Design and Children
Collective creation of games using free play technologies
Proceedings of the 9th International Conference on Interaction Design and Children
Prolonged play with the ColorFlares: how does open-ended play behavior change over time?
Proceedings of the 3rd International Conference on Fun and Games
Head Up Games: combining the best of both worlds by merging traditional and digital play
Personal and Ubiquitous Computing
Analysing the playground: sensitizing concepts to inform systems that promote playful interaction
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
MARBOWL: increasing the fun experience of shooting marbles
Personal and Ubiquitous Computing
An annotation scheme for social interaction in digital playgrounds
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Leaving room for improvisation: towards a design approach for open-ended play
Proceedings of the 12th International Conference on Interaction Design and Children
Design strategy to stimulate a diversity of motor skills for an exergame addressed to children
Proceedings of the 12th International Conference on Interaction Design and Children
Exploring the design space of shape-changing objects: imagined physics
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Hi-index | 0.00 |
We explore how an interactive pathway impacts children's play patterns in outdoor playgrounds. The paper describes our experience designing and testing the prototype at various stages of development with twenty children age three to five enrolled in a preschool childcare center. We provide examples of the children's diverse play patterns and conclude with initial reflections on the design of responsive playground elements.