Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
interactions - Offshoring? Welcome to the new global village
A new playground experience: going digital?
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Designing interactive environments for outdoors gaming and play
CHI '06 Extended Abstracts on Human Factors in Computing Systems
An ecological approach to children's playground props
Proceedings of the 2006 conference on Interaction design and children
Digiwall: an interactive climbing wall
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Massive flux design for an interactive water installation: water games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Presence: Teleoperators and Virtual Environments
Remote impact: shadowboxing over a distance
CHI '08 Extended Abstracts on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Evaluating user experiences in games
CHI '08 Extended Abstracts on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Detecting and modeling play behavior using sensor-embedded rock-climbing equipment
Proceedings of the 9th International Conference on Interaction Design and Children
Controlling the amount of physical activity in a specific exertion interface
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 11th International Conference on Interaction Design and Children
Development of intelligent play practice for trampolines
Proceedings of the 11th International Conference on Interaction Design and Children
Participatory design for exertion interfaces for children
Proceedings of the 11th International Conference on Interaction Design and Children
Learning by playing in an ambient intelligent playfield
UCAmI'12 Proceedings of the 6th international conference on Ubiquitous Computing and Ambient Intelligence
Design strategy to stimulate a diversity of motor skills for an exergame addressed to children
Proceedings of the 12th International Conference on Interaction Design and Children
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The incipient research on interactive playgrounds is a promising field that can enhance in many ways growth, health and education of children and youngsters. In this paper, we present a novel approach to interactive playgrounds by describing the physical and interaction design of a new platform: the Interactive Slide. We concentrate on the main design issues and relate the acceptance of this platform; specifically through two applications that we have designed for it: one for children 4 to 8 years and a second for youngsters 10 to 14. This platform can provide a fertile ground for creative, leisure and educational applications and experiences. However, our main focus is on countering lack of physical activity and lack of socialization in children, which are important issues in all developed countries (and some underdeveloped ones) and especially important in Europe because of their accelerated pace of incidence.