The emergence of on-line community
Cybersociety 2.0
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Editorial: HCI issues in computer games
Interacting with Computers
Methods for evaluating games: how to measure usability and user experience in games?
Proceedings of the international conference on Advances in computer entertainment technology
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
Challenges in the Development and Evaluation of Immersive Digital Educational Games
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
CHI '09 Extended Abstracts on Human Factors in Computing Systems
User experience evaluation: do you know which method to use?
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Enhancing the educational value of video games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
A novel approach to interactive playgrounds: the interactive slide project
Proceedings of the 8th International Conference on Interaction Design and Children
From playability to a hierarchical game usability model
Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
Games and HCI: perspectives on intersections and opportunities
CHI '11 Extended Abstracts on Human Factors in Computing Systems
(invited) games and entertainment at CHI: towards forming a robust and ongoing community
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Wizard of Wii: toward understanding player experience in first person games with 3D gestures
Proceedings of the 6th International Conference on Foundations of Digital Games
Games and entertainment community SIG: shaping the future
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Effect of touch-screen size on game immersion
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Analysis of telemetry data from a real-time strategy game: A case study
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Games user research: practice, methods, and applications
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Moving shapes: a multiplayer game based on color detection running on public displays
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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