Game Design Theory and Practice
Game Design Theory and Practice
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Evaluating user experiences in games
CHI '08 Extended Abstracts on Human Factors in Computing Systems
The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces
IEEE Computer Graphics and Applications
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
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We present a user study that begins to explore aspects of players experience in first person games that use 3D gestures for interaction. Our study uses Wizard of Wii, a video game prototype that has players perform a set of 25 distinct gestures over the course of four different game quests using the Nintendo Wii Remote. Our results indicate that players' ability to recall gestures improved with repeated play and they believed themselves to be performing better in the game. However, while the recognition accuracy improved significantly with repeated play, players were unable to perceive the difference.