Detection and Location of People in Video Images Using Adaptive Fusion of Color and Edge Information
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 4
Proceedings of the 17th annual ACM symposium on User interface software and technology
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Evaluating user experiences in games
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Touch projector: mobile interaction through video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User experience evaluation methods: current state and development needs
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
Squaring the circle: how framing influences user behavior around a seamless cylindrical display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Disassembling gamification: the effects of points and meaning on user motivation and performance
CHI '13 Extended Abstracts on Human Factors in Computing Systems
InEar BioFeedController: a headset for hands-free and eyes-free interaction with mobile devices
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Over the past few years the use of public displays has increased drastically, with the most common public displays being flat surface LED walls or projections on walls. Presently interactive public displays often make use of depth cameras. This paper introduces a cheaper variant that allows people to interact with the display and each other by using the color detection abilities of an ordinary webcam. As proof of concept a simple game was created that demonstrates how people are able to control and interact with photographed shapes via their own smartphones. Alternately a special hardware interface was built for users who do not own a smartphone. Contrary to ordinary games, this game works without points; instead, the leading user is awarded the ability to make decisions about game speed and is able to influence the audio through his movements.