Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pushing the boundaries of interaction in public
interactions - Ambient intelligence: exploring our living environment
Massive flux design for an interactive water installation: water games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Entertainment modeling through physiology in physical play
International Journal of Human-Computer Studies
OPOS: an observation scheme for evaluating head-up play
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A novel approach to interactive playgrounds: the interactive slide project
Proceedings of the 8th International Conference on Interaction Design and Children
The nature of child computer interaction
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
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Recent years have seen an increase in the design of outdoor interactive environments. In this SIG we want to discuss the key points in the design of an outdoor interactive environment, including interaction techniques, appropriate technologies, usage patterns, robustness, and safety. The SIG organizer and presenters are researchers from four universities around the world, who are actively designing and building interactive environments. The three presenters represent state-of-the-art work in distinct areas of the field. The SIG will focus on design process, challenges, implementation, and real-world evaluation, to be followed by an open discussion about the state-of-the-art and critical design factors in the field. Since CHI is the premier conference on human-computer interaction, it is the most suitable venue to discuss these issues, the results achieved so far, compare with other groups around the world, and discuss potential collaboration. We hope that this SIG can serve as a starting point to form a community of researchers and practitioners interested in interactive environments for outdoor gaming and play.