Children's intuitive gestures in vision-based action games
Communications of the ACM - Interaction design and children
Designing for children's physical play
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Key issues for the successful design of an intelligent, interactive playground
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Biting, Whirling, Crawling - Children's Embodied Interaction with Walk-through Displays
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Collective creation of games using free play technologies
Proceedings of the 9th International Conference on Interaction Design and Children
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Proceedings of the 3rd International Conference on Fun and Games
Designing playful interactions for social interaction and physical play
Personal and Ubiquitous Computing
Astrojumper: Motivating exercise with an immersive virtual reality exergame
Presence: Teleoperators and Virtual Environments
MARBOWL: increasing the fun experience of shooting marbles
Personal and Ubiquitous Computing
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Children are really intrigued by television and computers. However, the interaction with these products hardly requires any form of body movement. This paper presents two case studies of product designs that provide more opportunities for children to enjoy physical play activities.