Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
A study in play, pleasure and interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
A tool for characterizing the experience of play
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Changing perspectives on evaluation in HCI: past, present, and future
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Leaving room for improvisation: towards a design approach for open-ended play
Proceedings of the 12th International Conference on Interaction Design and Children
Hi-index | 0.00 |
We describe a case study of the audience experience of an interactive artwork titled Just a Bit of Spin. This study was part of practice-based research project that aimed to develop strategies for designing for a play experience. In this paper, we focus on results relating to the two play characteristics of difficulty and competition. These results lead us to reflect on the importance of creating a balance between directing the play experience and providing opportunities for play to emerge through the creative activities of the player.