A tool for characterizing the experience of play

  • Authors:
  • Brigid Costello;Ernest Edmonds

  • Affiliations:
  • University of New South Wales, Sydney, NSW, Australia;University of Technology, Sydney, NSW, Australia

  • Venue:
  • Proceedings of the Sixth Australasian Conference on Interactive Entertainment
  • Year:
  • 2009

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Abstract

We survey six theories that characterize the pleasurable aspects of a play experience and synthesize these to develop a new framework. This new play framework contains thirteen categories; creation, exploration, discovery, difficulty, competition, danger, captivation, sensation, sympathy, simulation, fantasy, camaraderie and subversion. The methods of using this framework as a tool to aid in the design of playful interactive experiences are then discussed.