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Traversable interfaces between real and virtual worlds
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Seamful interweaving: heterogeneity in the theory and design of interactive systems
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Understanding the experience of interactive art: Iamascope in Beta_space
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Computer Supported Cooperative Work
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Prosopopeia: experiences from a pervasive Larp
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Temporal trajectories in shared interactive narratives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Deception and magic in collaborative interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2010 ACM-BCS Visions of Computer Science Conference
How to stay in the emotional rollercoaster: lessons learnt from designing EmRoll
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AmI'10 Proceedings of the First international joint conference on Ambient intelligence
Performing musical interaction: Lessons from the study of extended theatrical performances
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Building sensitising terms to understand free-play in open-ended interactive art environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The gas mask: a probe for exploring fearsome interactions
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Creating the spectacle: Designing interactional trajectories through spectator interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Haptic reassurance in the pitch black for an immersive theatre experience
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Understanding the dynamics of engaging interaction in public spaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
A scale model of mixed reality
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Collocated Social Practices Surrounding Photo Usage in Archaeology
Computer Supported Cooperative Work
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BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI
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Temporality in interaction design
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Interacting with Computers
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
How can usability contribute to user experience?: a study in the domain of e-commerce
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance-Led Research in the Wild
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Of Catwalk Technologies and Boundary Creatures
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
The timestreams platform: artist mediated participatory sensing for environmental discourse
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The idea of interactional trajectories through interfaces has emerged as a sensitizing concept from recent studies of tangible interfaces and interaction in museums and galleries. We put this concept to work as a lens to reflect on published studies of complex user experiences that extend over space and time and involve multiple roles and interfaces. We develop a conceptual framework in which trajectories explain these user experiences as journeys through hybrid structures, punctuated by transitions, and in which interactivity and collaboration are orchestrated. Our framework is intended to sensitize future studies, help distill craft knowledge into design guidelines and patterns, identify technology requirements, and provide a boundary object to connect HCI with Performance Studies.