Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computers as Theatre
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Techniques for Interactive Audience Participation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
In-situ speech visualization in real-time interactive installation and performance
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Example-based control of human motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Watching the cars go round and round: designing for active spectating
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards a shared definition of user experience
CHI '08 Extended Abstracts on Human Factors in Computing Systems
From interaction to trajectories: designing coherent journeys through user experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring participatory performance to inform the design of collaborative public interfaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Encouraging witting participation and performance in digital live art
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Bodily Explorations in Space: Social Experience of a Multimodal Art Installation
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Human-to-dancer interaction: designing for embodied performances in a participatory installation
Proceedings of the 8th ACM Conference on Designing Interactive Systems
A real-time performance system for virtual theater
Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
Don't duck your head! notes on audience experience in a participatory performance
SG'11 Proceedings of the 11th international conference on Smart graphics
The Design of Everyday Things
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The partnership of theater and digital media shows much potential for new means of storytelling. Digital scenery can be joined to the performer's action on stage; algorithmic influences can blur the linearity of a drama; interactive technology offers novel means of involving the audience in the creation of the piece. Interaction can thus enhance the dramaturgical possibilities of traditional theater. However, the narrative task also accompanies various new challenges for the designers of such a play. On the basis of our dance performance Parcival XX-XI, we define requirements for making an audience interact in a theatrical play and introduce four interaction-enabling criteria for theatrical performances that use gestural interfaces.