Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
dream.Medusa: A Participatory Performance
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Encouraging witting participation and performance in digital live art
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
A real-time performance system for virtual theater
Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI
Proceedings of the Designing Interactive Systems Conference
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By introducing the transdisciplinary political dance production Parcival XX-XI and exemplifying two participatory scenarios out of the play, we discuss the audience's appreciation of interactive digital media usage within the traditional frame of theatre. In this context, we developed a short-guided interview to be conducted with members of the audience after each performance, planned as an on-going evaluation. Based on 15 interviews, we present four reasons of why the audience tends to (not) duck the head when asked to participate in Parcival XXXI : Fear, fun, frustration and schadenfreude.