'Ensemble': playing with sensors and sound
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Technology as Experience
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Symbolic objects in a networked gestural sound interface
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Problems and prospects for intimate musical control of computers
NIME '01 Proceedings of the 2001 conference on New interfaces for musical expression
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International survey on the Dance Dance Revolution game
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Funology: from usability to enjoyment
Funology: from usability to enjoyment
Exploring mutual engagement in creative collaborations
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
From interaction to participation: configuring space through embodied interaction
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Formalising performative interaction
DSVIS'05 Proceedings of the 12th international conference on Interactive Systems: design, specification, and verification
dream.Medusa: A Participatory Performance
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Running up Blueberry Hill: prototyping whole body interaction in harmony space
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Exploring participatory performance to inform the design of collaborative public interfaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Creating dream.Medusa to Encourage Dialogue in Performance
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Designing from within: humanaquarium
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '11 Extended Abstracts on Human Factors in Computing Systems
humanaquarium: exploring audience, participation, and interaction
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Graffito: crowd-based performative interaction at festivals
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Don't duck your head! notes on audience experience in a participatory performance
SG'11 Proceedings of the 11th international conference on Smart graphics
Exploring HCI's relationship with liveness
CHI '12 Extended Abstracts on Human Factors in Computing Systems
An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI
Proceedings of the Designing Interactive Systems Conference
Waves: exploring idiographic design for live performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Musical embrace: exploring social awkwardness in digital games
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Interactive installations as performance: inspiration for HCI
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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We describe a framework for characterizing people's behavior with Digital Live Art. Our framework considers people's wittingness, technical skill, and interpretive abilities in relation to the performance frame. Three key categories of behavior with respect to the performance frame are proposed: performing, participating, and spectating. We exemplify the use of our framework by characterizing people's interaction with a DLA - iPoi. This DLA is based on the ancient Maori art form of poi and employs a wireless, peer-to-peer exertion interface. The design goal of iPoi is to draw people into the performance frame and support transitions from audience to participant and on to performer. We reflect on iPoi in a public performance and outline its key design features.