Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Encouraging witting participation and performance in digital live art
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
A taxonomy for and analysis of multi-person-display ecosystems
Personal and Ubiquitous Computing
Graffito: crowd-based performative interaction at festivals
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Audience empathy: a phenomenological method for mediated performance
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Performative experience design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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In this paper we attempt to formalise some of the basic attributes of performative interaction against a background of sociological analysis in order to better understand how computer interfaces may support performance. We show how this generic formalisation can be used in the deconstruction, analysis and understanding of performative action and more broadly in live performance. Two examples of this form of analysis are shown: the installation piece Deus Oculi; and Stelarc's Ping Body performance piece. The analysis of these pieces renders visible the varied (re)mappings of the causal nature of interaction, direct and indirect effects, and how these are perceived and exploited by the various members of performance social groupings. Our aim, then, is to provide a model that can be used to explore the relationships that exist in performative activities across domains.