Technology as Experience
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
The video window: my life with a ludic system
Personal and Ubiquitous Computing
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-Machine Reconfigurations: Plans and Situated Actions
Human-Machine Reconfigurations: Plans and Situated Actions
Cultural commentators: Non-native interpretations as resources for polyphonic assessment
International Journal of Human-Computer Studies
Interfaces with the ineffable: Meeting aesthetic experience on its own terms
ACM Transactions on Computer-Human Interaction (TOCHI)
Aesthetics and experience-centered design
ACM Transactions on Computer-Human Interaction (TOCHI)
A short film about VJs: using documentary film to engage performers in design
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Exploring participatory performance to inform the design of collaborative public interfaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Encouraging witting participation and performance in digital live art
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Experience-Centered Design: Designers, Users, and Communities in Dialogue
Experience-Centered Design: Designers, Users, and Communities in Dialogue
Exploring HCI's relationship with liveness
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Performative experience design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
A conversation between trees: what data feels like in the forest
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Configuring participation: on how we involve people in design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Waves: exploring idiographic design for live performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance-Led Research in the Wild
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Hi-index | 0.01 |
We present an experience-based approach to designing a collaborative interactive performance, humanaquarium. Our research explores public interaction with digital technology through the practice-based inquiry of an inter-disciplinary team of interaction designers and musicians. We present a method of designing experience from within, literally situating ourselves within the performance/use space and assuming the roles both of performers and of designers as we develop and refine the humanaquarium project over the course of a year's worth of public performances.