The drift table: designing for ludic engagement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
In-situ speech visualization in real-time interactive installation and performance
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
dream.Medusa: A Participatory Performance
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Aesthetics and experience-centered design
ACM Transactions on Computer-Human Interaction (TOCHI)
Exploring participatory performance to inform the design of collaborative public interfaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Encouraging witting participation and performance in digital live art
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
humanaquarium: exploring audience, participation, and interaction
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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In a lucid dream, a dreamer becomes conscious that she can interact with and control events in the dream environment. Using gestural control devices and responsive video visualization of vocal interaction, our interactive performance, dream.Medusa , invites four participants selected from the observing audience to experience a simulated lucid dream. The participatory nature of the dream.Medusa performance facilitates a dialogical exchange between performer and participants in order to collaboratively create an aesthetic experience.