Technology as Experience
From interaction to trajectories: designing coherent journeys through user experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Influence of Students' Motivation on Their Experience with E-Learning Systems: An Experimental Study
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
From Usability to Playability: Introduction to Player-Centred Video Game Development Process
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
User Experience in Machinery Automation: From Concepts and Context to Design Implications
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Accounting for affective responses in video games
Proceedings of the 27th ACM international conference on Design of communication
AAL 4 ALL - a matter of user experience
ICOST'10 Proceedings of the Aging friendly technology for health and independence, and 8th international conference on Smart homes and health telematics
Mobile user experience in a mlearning environment
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
Performing musical interaction: Lessons from the study of extended theatrical performances
Computer Music Journal
Designing for user experience: academia & industry
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Responsive environments: User experiences for ambient intelligence
Journal of Ambient Intelligence and Smart Environments
A design science framework for designing and assessing user experience
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I
Idioculture in crowd computing: A focus on group interaction in an event-driven social media system
International Journal of Human-Computer Studies
Personal and Ubiquitous Computing
Investigating children's opinions of games: Fun Toolkit vs. This or That
Proceedings of the 11th International Conference on Interaction Design and Children
An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI
Proceedings of the Designing Interactive Systems Conference
Oscillating between extremes: a framework for mapping differing views on User eXperience
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Evaluating game preference using the fun toolkit across cultures
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Integrating momentary and long-term UX: a theoretical approach
Proceedings of the 24th Australian Computer-Human Interaction Conference
Out of the box selection and application of UX evaluation methods and practical cases
Proceedings of the 11th european conference on Interactive TV and video
SmartCap: user experience-oriented power adaptation for smartphone's application processor
Proceedings of the Conference on Design, Automation and Test in Europe
Understanding the fidelity effect when evaluating games with children
Proceedings of the 12th International Conference on Interaction Design and Children
Advances in Human-Computer Interaction
Evaluating the experiential user experience of public display applications in the wild
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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User experience (UX) is still an elusive notion with many different definitions, despite some recent attempts to develop a unified view on UX. The lack of a shared definition of UX not only confuses or even misleads customers of a product/service but also undermines the effectiveness of researching, managing and teaching UX. Diverse ideas have been generated in scientific activities that aim to develop a common understanding about the meaning and scope of UX. It is plausible, with sound methodologies, to converge these divergences, driving the UX community closer to a common definition and integrated views of UX. This SIG tackles this challenge by systematically assembling a set of existing definitions and viewpoints of UX and collecting opinions on them from known UX experts/researchers and general CHI'08 attendees.